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Showing posts from February, 2011

Pixel Purge

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Remember Amorphous + , if you played it I'm sure you would, with the variety of glooples that you can destroy and power ups. Similarly except for the huge cleaver, you have a gun that is controlled by the mouse in pixel purge. You have a good selection of enemies each one plays specific roles, some just move about randomly, some chase you, some drop mines, some split and many more. Every one you destroy, fragments into pixels that you can collect to level up. When you level up you can upgrade your weapons, points gained and experience earned. While some enemies leave power ups when they are destroyed, these power ups either regenerates your health, provides an increased rate of fire for a short duration and more. Played this game with my laptop track pad and had my fingers hurting after a while, so definitely require a mouse for this one, fairly easy especially when you upgrade your weapons, have a nice time purging those pixels. Pixel Purge Embed Code <embed src="http://up

The Dreamerz

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I played Dreamerz a long time ago, don't know how but I also dreamt that it was available to play here until I checked recently. I had completed the game and I just got back to it again, funny thing is that it must have been quite a while ago cause it took me a fair amount of time to finish the game again. But then i was also taken back by the sounds of the game and the simple yet interesting puzzles that Dreamerz has to offer. Dreamerz is an escape game, you find yourself on an isolated island with a grumpy giant, a whale among all strange things and a host of other contraptions, each one of them has some use. There are multiple islands in the game, that you can traverse to by using an orb to power up the teleport system, everywhere you go you get a orb to move forward until you have visited all parts of the map. The key of the game is to get the dream machine working, thus enabling you to fly back to your home. The game is relatively simple as compared to the Submachine series o

Shadez 2 Gameplay

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Shadez 2 Battle for Earth Video Play Shadez 2

Visible 3

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Visible puts you in ninja boots through a campaign of 15 levels, progressing in difficulty, and a gauntlet mode that comprises of insane difficulty, that you may most probably give up on. In the game visible, each map is split by a mirror, and the mirror is not an illusion but both screens offer an integral part of game play. So to complete each level a user needs to keep track of both parts of the screen as some of the obstacles or parts can only been seen on one side of the screen. You can climb walls and become invisible to reach your goal and progress to the end of the level. Every level has a range of traps including spikes, missile launchers, shock emitters and a lot more. The game gets tough but it always comprises of a healthy amount of fun, except the sound that gets monotonous and repeats itself after a while. The game gives your skill and adapting senses quite a work out, and if there were no check posts in the game it would have gotten quite frustrating at certain points. A

Spitfire 1940

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Its time to take on the German Invasion by commanding the British Air Force in Spitfire 1940. Spit fire 1940 is a strategy game where you command the British Air force, by controlling everything by putting people in charge of collecting scrap metal, building jets, spying for intelligence, rebuilding destroyed cities, fighting fire, recruit people and a lot more. Using your spies intelligence, you can prepare for the incoming invasion and not be caught off guard. There are 6 cities where the Germans can attack and you need to defend these 6 cities, the intelligence is not accurate in the start due to the lack of manpower, although sometimes you end a day with a positive affect that throws you a bonus, or sometimes a negative effect deals a good blow to your strategy. The game is to bring down 300 of those German planes and command victory over the invasion, it took me 58 days to do so. I focused less of the recruiters in the start, but perhaps using recruiters from the start can help yo